Add blink green led

This commit is contained in:
Armel FAUVEAU committed 2025-05-04 01:52:05 +02:00
1 parent c46325800d
commit de33a3c113
1 file changed
+5
+5
View File
@@ -303,11 +303,13 @@ void drawWall() {
ball.dx = map(brick[i].x + brick[i].w - ball.x, 0, brick[i].w, 2, -2);
ball.dy *= -1;
BK4819_ToggleGpioOut(BK4819_GPIO6_PIN2_GREEN, true);
memcpy(gFrameBuffer[brick[i].y / 8] + brick[i].x, BITMAP_blockOn, sizeof(BITMAP_blockOn));
ST7565_BlitLine(brick[i].y / 8);
playBeep(600);
memcpy(gFrameBuffer[brick[i].y / 8] + brick[i].x, BITMAP_blockEmpty, sizeof(BITMAP_blockEmpty));
ST7565_BlitLine(brick[i].y / 8);
BK4819_ToggleGpioOut(BK4819_GPIO6_PIN2_GREEN, false);
if (score % BRICK_NUMBER == 0) {
levelCountBreackout++;
@@ -451,6 +453,9 @@ void APP_RunBreakout(void) {
// Init seed
srand_custom(BK4819_ReadRegister(BK4819_REG_67) & 0x01FF * gBatteryVoltageAverage * gEeprom.VfoInfo[0].pRX->Frequency);
// Init led
BK4819_ToggleGpioOut(BK4819_GPIO6_PIN2_GREEN, false);
// Init game
UI_DisplayClear();
initWall();