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Make AUDIO_PlayVoice static as it is only used inside of its module
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@@ -205,7 +205,7 @@ volatile bool gFlagPlayQueuedVoice;
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VOICE_ID_t gAnotherVoiceID = VOICE_ID_INVALID;
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void AUDIO_PlayVoice(uint8_t VoiceID)
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static void AUDIO_PlayVoice(uint8_t VoiceID)
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{
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unsigned int i;
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@@ -149,7 +149,6 @@ static inline void AUDIO_AudioPathOff(void) {
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extern volatile bool gFlagPlayQueuedVoice;
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extern VOICE_ID_t gAnotherVoiceID;
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void AUDIO_PlayVoice(uint8_t VoiceID);
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void AUDIO_PlaySingleVoice(bool bFlag);
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void AUDIO_SetVoiceID(uint8_t Index, VOICE_ID_t VoiceID);
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uint8_t AUDIO_SetDigitVoice(uint8_t Index, uint16_t Value);
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@@ -157,4 +156,3 @@ static inline void AUDIO_AudioPathOff(void) {
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#endif
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#endif
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