- Tap-to-show-QSOs now works as soon as 4-char grid lines appear (zoom 6),
not only when 4-char labels show (was zoom 7). Selection outline already
used GRID_ZOOM_SUB, so feedback is immediate.
- 4-char labels now appear from zoom 6.5 (was 7.0), so the sub-square name
shows shortly after the lines appear instead of a full zoom level later.
Pixel analysis of the user's screenshot: worked-cell green measured RGB(57,160,74)
against background RGB(16,16,15), which matches alpha≈178 — i.e. the alpha=90
fill painted ~3 times in place. Root cause: at low zoom colRepeats>0 and every
turn loop shifted the cell by dLon=turn*360°, but projectionToX() normalizes
longitude back into [-180,180), so all turns collapsed onto the SAME screen x
and each cell/line/label was painted 2*colRepeats+1 times at one spot.
Fix: keep the turn offset as a pixel shift (turn * worldWidthPx) on the x
coordinate in ALL turn loops (worked fills at both zooms, vertical lines,
horizontal lines, labels). World-repeat copies now land on their true screen
positions instead of stacking on top of each other.
The previous fixes only handled sub-square zoom lines. At field zoom the 20°x10°
grid lines were drawn unconditionally: cellLabel(zoom<6) returns 2-char fields
which never match the 4-char workedGrids set, so every field line crossed every
worked 2°x1° square. Bright-yellow (alpha 160) lines through the green fill is
what read as 'green got brighter' — the fill color itself never changed.
Now both line passes iterate the finer 2°x1° sub-grid (forced 4-char labels via
GRID_ZOOM_SUB) and skip segments bordering worked cells, at field zoom and
sub-square zoom alike. Revert the alpha softening (c2e496c4) — the fill was
never the problem; also restores worked-cell labels (7afce7ee revert).
Reverting the label-skip from 7afce7ee: worked cells keep their 4-char
labels. The 'green too bright' report is an area effect, not an overlay
overdraw — the same alpha=90 fill that reads as a small patch at field zoom
covers half the viewport at sub-square zoom. Use a softer fill (alpha 50)
for the sub-square branch, field zoom unchanged.
The previous fix skipped grid LINES through worked cells, but each worked cell
still got a bright-yellow (alpha 220 + black shadow) 4-char label drawn dead
center on the green fill at zoom>=7. Field zoom never shows this because 2-char
labels sit at field centers and almost never overlap a worked 2x1 square. Now
worked cells stay completely label-free, matching the field-zoom look.
Lines (alpha 160 yellow) were drawn AFTER the worked fills (alpha 90 green),
so at zoom>=6 every worked cell's four borders got yellow-on-green
composited — the cells looked brighter than the same cells at field zoom
(no square lines there). Segments bordering a worked cell are now skipped
in both meridian and parallel passes.
The antimeridian unwrap (span > 180 => shift left edge +360) misfired on
every global view (span is legitimately > 180): the range inverted and the
meridian loop drew nothing. Anchor the bbox on the view-center longitude
plus half viewport width in degrees instead; continuous unwrapped range
handles both antimeridian crossing and world repeats.
Maidenhead field index 0 spans -90..-80 lat / -180..-160 lon, so the
field-center must subtract those bases. Without them, entering grid mode
centered a hemisphere away (OL62 -> 115N/290E instead of 25N/110E).
- LoTW sync now stores per-QSO detail (call/time/sat/mode/bands) grouped by
gridsquare (PROP_MODE=SAT only), single JSON blob in SharedPreferences
- GridQso model derives band label (V/U, U/V, V/A...) from BAND_RX/BAND
- Tap detection via osmdroid MapEventsOverlay; selected grid outlined green
- Centered dialog: calls sorted by first-contact time, first-QSO summary,
expandable call rows list subsequent QSOs in that grid; tap outside closes