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https://github.com/atsunatsu/Look4Sat.git
synced 2026-10-02 03:15:37 +00:00
Added current moon/sun positions to the MapScreen
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d3b8e951dd
commit
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5 files changed
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@@ -63,10 +63,8 @@ data class OrbitalPos(
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val sinBeta = sin(beta)
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for (azimuth in 0..720) {
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val rads = azimuth * DEG2RAD
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val sinRads = sin(rads)
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val cosRads = cos(rads)
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val lat = asin(sinLat * cosBeta + cosLat * sinBeta * cosRads)
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val lon = longitude + atan2(sinRads * sinBeta * cosLat, cosBeta - sinLat * sin(lat))
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val lat = asin(sinLat * cosBeta + cosLat * sinBeta * cos(rads))
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val lon = longitude + atan2(sin(rads) * sinBeta * cosLat, cosBeta - sinLat * sin(lat))
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rangeCirclePoints.add(GeoPos(lat * RAD2DEG, lon * RAD2DEG))
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}
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return rangeCirclePoints
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@@ -83,7 +83,10 @@ private const val OVERLAY_STATION = 0
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private const val OVERLAY_TRACK = 1
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private const val OVERLAY_FOOTPRINT = 2
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private const val OVERLAY_POSITIONS = 3
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private const val OVERLAY_COUNT = 4
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private const val OVERLAY_TERMINATOR = 4
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private const val OVERLAY_SUN = 5
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private const val OVERLAY_MOON = 6
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private const val OVERLAY_COUNT = 7
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private val minLat = MapView.getTileSystem().minLatitude
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private val maxLat = MapView.getTileSystem().maxLatitude
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@@ -106,6 +109,14 @@ private val textPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
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setShadowLayer(3f, 3f, 3f, Color.BLACK)
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}
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private val iconCache = LruCache<String, Drawable>(128)
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private val sunIconPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
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colorFilter =
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android.graphics.PorterDuffColorFilter("#FFE082".toColorInt(), android.graphics.PorterDuff.Mode.SRC_IN)
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}
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private val moonIconPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
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colorFilter =
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android.graphics.PorterDuffColorFilter("#E0E0E0".toColorInt(), android.graphics.PorterDuff.Mode.SRC_IN)
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}
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@Composable
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fun MapDestination() {
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@@ -152,6 +163,9 @@ private fun MapScreen(uiState: MapState, onAction: (MapAction) -> Unit, mapView:
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uiState.track?.let { setSatelliteTrack(it, view) }
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uiState.footprint?.let { setFootprint(it, view) }
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uiState.positions?.let { setPositions(it, view) { item -> onAction(MapAction.SelectItem(item)) } }
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setTerminator(uiState.sunLatDeg, uiState.sunLonDeg, view)
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setSubSolarPoint(uiState.sunLatDeg, uiState.sunLonDeg, view)
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setMoonPosition(uiState.moonLatDeg, uiState.moonLonDeg, view)
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view.invalidate()
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}
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uiState.mapData?.let { mapData ->
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@@ -280,8 +294,6 @@ private fun setPositions(
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lastMapView = mapView
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markerPool.clear()
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iconCache.evictAll()
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footprintPolyline = null
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footprintPoints = null
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}
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// Reuse the existing FolderOverlay — creating a new one and replacing it
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// causes osmdroid to detach shared Marker objects, making them invisible.
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@@ -365,14 +377,12 @@ private var footprintPoints: ArrayList<GeoPoint>? = null
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private fun setFootprint(orbitalPos: OrbitalPos, mapView: MapView) {
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try {
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val rangeCircle = orbitalPos.getRangeCircle()
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// Lazily initialize the reusable point list and polyline
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var pts = footprintPoints
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if (pts == null || pts.size != rangeCircle.size) {
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pts = ArrayList(rangeCircle.size)
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for (gp in rangeCircle) pts.add(GeoPoint(gp.latitude, gp.longitude))
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footprintPoints = pts
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} else {
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// Update coordinates in-place — zero allocations
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for (i in rangeCircle.indices) {
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pts[i].latitude = rangeCircle[i].latitude
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pts[i].longitude = rangeCircle[i].longitude
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@@ -388,6 +398,83 @@ private fun setFootprint(orbitalPos: OrbitalPos, mapView: MapView) {
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println(e)
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}
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}
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/**
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* Update the NightOverlay with the current sub-solar position.
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* The overlay is created once and kept in OVERLAY_TERMINATOR; only its
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* sunLatDeg/sunLonDeg fields are updated each tick so osmdroid redraws it.
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*/
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private fun setTerminator(sunLatDeg: Double, sunLonDeg: Double, mapView: MapView) {
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try {
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val overlay = mapView.overlays[OVERLAY_TERMINATOR]
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if (overlay is NightOverlay) {
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overlay.sunLatDeg = sunLatDeg
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overlay.sunLonDeg = sunLonDeg
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} else {
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mapView.overlays[OVERLAY_TERMINATOR] = NightOverlay().apply {
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this.sunLatDeg = sunLatDeg
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this.sunLonDeg = sunLonDeg
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}
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}
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} catch (e: Exception) {
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println(e)
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}
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}
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/** Place an ic_sun icon marker at the sub-solar point. */
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private fun setSubSolarPoint(sunLatDeg: Double, sunLonDeg: Double, mapView: MapView) {
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try {
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val overlay = mapView.overlays[OVERLAY_SUN]
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val sunPos = GeoPoint(sunLatDeg, sunLonDeg)
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if (overlay is Marker) {
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overlay.position = sunPos
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} else {
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val iconSize = 48
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val bmp = createBitmap(iconSize, iconSize)
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ContextCompat.getDrawable(mapView.context, R.drawable.ic_sun)?.apply {
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setBounds(0, 0, iconSize, iconSize)
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colorFilter = sunIconPaint.colorFilter
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draw(Canvas(bmp))
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}
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mapView.overlays[OVERLAY_SUN] = Marker(mapView).apply {
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setInfoWindow(null)
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setAnchor(Marker.ANCHOR_CENTER, Marker.ANCHOR_CENTER)
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icon = bmp.toDrawable(mapView.context.resources)
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position = sunPos
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}
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}
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} catch (e: Exception) {
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println(e)
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}
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}
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/** Place an ic_moon icon marker at the sub-lunar point. */
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private fun setMoonPosition(moonLatDeg: Double, moonLonDeg: Double, mapView: MapView) {
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try {
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val overlay = mapView.overlays[OVERLAY_MOON]
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val moonPos = GeoPoint(moonLatDeg, moonLonDeg)
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if (overlay is Marker) {
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overlay.position = moonPos
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} else {
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val iconSize = 48
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val bmp = createBitmap(iconSize, iconSize)
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val c = Canvas(bmp)
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ContextCompat.getDrawable(mapView.context, R.drawable.ic_moon)?.apply {
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setBounds(0, 0, iconSize, iconSize)
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colorFilter = moonIconPaint.colorFilter
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draw(c)
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}
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mapView.overlays[OVERLAY_MOON] = Marker(mapView).apply {
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setInfoWindow(null)
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setAnchor(Marker.ANCHOR_CENTER, Marker.ANCHOR_CENTER)
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icon = bmp.toDrawable(mapView.context.resources)
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position = moonPos
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}
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}
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} catch (e: Exception) {
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println(e)
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}
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}
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// endregion
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// region MapView lifecycle
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@@ -30,7 +30,11 @@ data class MapState(
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val orbitalPass: OrbitalPass,
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val track: List<List<GeoPos>>? = null,
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val footprint: OrbitalPos? = null,
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val positions: Map<OrbitalObject, GeoPos>? = null
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val positions: Map<OrbitalObject, GeoPos>? = null,
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val sunLatDeg: Double = 0.0,
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val sunLonDeg: Double = 0.0,
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val moonLatDeg: Double = 0.0,
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val moonLonDeg: Double = 0.0
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)
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sealed interface MapAction {
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@@ -22,6 +22,7 @@ import androidx.lifecycle.ViewModelProvider
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import androidx.lifecycle.viewModelScope
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import androidx.lifecycle.viewmodel.initializer
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import androidx.lifecycle.viewmodel.viewModelFactory
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import com.rtbishop.look4sat.core.domain.predict.CelestialComputer
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import com.rtbishop.look4sat.core.domain.predict.GeoPos
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import com.rtbishop.look4sat.core.domain.predict.OrbitalObject
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import com.rtbishop.look4sat.core.domain.predict.OrbitalPass
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@@ -177,10 +178,12 @@ class MapViewModel(private val satelliteRepo: ISatelliteRepo, private val settin
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}
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}
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// 2. Derive footprint and info data from the already-computed selected position
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// 2. Derive footprint, info data, sun and moon position from already-computed state
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val satPos = selectedSatPos ?: satelliteRepo.getPosition(selected, pos, date.time)
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val footprint = satPos
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val mapData = buildMapData(selected, satPos, date)
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val sunPos = CelestialComputer.getSunPosition(stationPos, date.time)
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val moonPos = CelestialComputer.getMoonPosition(stationPos, date.time)
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// 3. Single atomic state update — one recomposition per cycle
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_uiState.update {
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@@ -188,7 +191,11 @@ class MapViewModel(private val satelliteRepo: ISatelliteRepo, private val settin
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positions = positionsMap,
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footprint = footprint,
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mapData = mapData.first,
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orbitalPass = mapData.second
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orbitalPass = mapData.second,
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sunLatDeg = sunPos.latitude,
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sunLonDeg = sunPos.longitude,
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moonLatDeg = moonPos.declination, // sub-lunar latitude = declination
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moonLonDeg = if (moonPos.gha <= 180.0) -moonPos.gha else 360.0 - moonPos.gha
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)
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}
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}
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@@ -0,0 +1,152 @@
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/*
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* Look4Sat. Amateur radio satellite tracker and pass predictor.
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* Copyright (C) 2019-2026 Arty Bishop and contributors.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.rtbishop.look4sat.feature.map
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import android.graphics.Canvas
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import android.graphics.Color
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import android.graphics.Paint
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import android.graphics.RectF
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import org.osmdroid.views.MapView
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import org.osmdroid.views.overlay.Overlay
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import kotlin.math.cos
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import kotlin.math.sin
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/**
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* Custom osmdroid overlay that shades the night side of the globe.
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*
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* Works entirely in screen-pixel space: for each vertical strip on screen it
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* asks osmdroid for the geographic coordinate, then tests whether that point is
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* in the night half-sphere relative to the sub-solar point. Because the
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* computation happens during draw() the result is always correct regardless
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* of zoom level or map scroll position — no polygon winding issues possible.
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*
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* A point (latRad, lonRad) is in night when the angle to the sub-solar point
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* exceeds 90°, i.e. the dot product of the two unit vectors is negative:
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* dot = sin(lat)*sin(sunLat) + cos(lat)*cos(sunLat)*cos(lon - sunLon) < 0
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*
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* Performance: we sample one column per [stepPx] pixels (default 4) and draw
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* filled vertical rectangles. On a 1080-wide screen this means ~270 trig
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* evaluations per row, which is imperceptible.
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*/
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class NightOverlay : Overlay() {
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/** Sub-solar latitude in degrees. */
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var sunLatDeg: Double = 0.0
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/** Sub-solar longitude in degrees. */
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var sunLonDeg: Double = 0.0
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private val nightPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
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style = Paint.Style.FILL
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color = Color.argb(75, 0, 0, 0)
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}
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private val rect = RectF()
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override fun draw(canvas: Canvas, mapView: MapView, shadow: Boolean) {
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if (shadow) return
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val proj = mapView.projection
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val sunLatRad = Math.toRadians(sunLatDeg)
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val sunLonRad = Math.toRadians(sunLonDeg)
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val sinSunLat = sin(sunLatRad)
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val cosSunLat = cos(sunLatRad)
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val w = mapView.width
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val h = mapView.height
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val stepPx = 4 // sample every N pixels — balance quality vs CPU
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// We scan column by column. For each column we determine the longitude,
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// then find the latitude range that is in night and shade it.
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// Since longitude is constant along a vertical strip and the day/night
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// boundary at a given longitude is at most two latitudes, we can do a
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// scan-line fill efficiently.
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var x = 0
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while (x < w) {
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// Get the geographic coordinate at the top and bottom of this column.
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val geoTop = proj.fromPixels(x, 0) ?: run { x += stepPx; continue }
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val geoBot = proj.fromPixels(x, h - 1) ?: run { x += stepPx; continue }
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val lonRad = Math.toRadians(geoTop.longitude)
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val cosLonDiff = cos(lonRad - sunLonRad)
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// Top pixel geographic lat
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val latTopRad = Math.toRadians(geoTop.latitude)
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// Bottom pixel geographic lat (osmdroid: y=0 is top of screen, higher y = lower lat)
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val latBotRad = Math.toRadians(geoBot.latitude)
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// dot(sunVec, pointVec) < 0 → night
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// dot = sin(lat)*sinSunLat + cos(lat)*cosSunLat*cosLonDiff
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val dotTop = sin(latTopRad) * sinSunLat + cos(latTopRad) * cosSunLat * cosLonDiff
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val dotBot = sin(latBotRad) * sinSunLat + cos(latBotRad) * cosSunLat * cosLonDiff
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when {
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dotTop < 0 && dotBot < 0 -> {
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// Entire column is night — shade from top to bottom
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rect.set(x.toFloat(), 0f, (x + stepPx).toFloat(), h.toFloat())
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canvas.drawRect(rect, nightPaint)
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}
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dotTop >= 0 && dotBot >= 0 -> {
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// Entire column is day — nothing to draw
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}
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else -> {
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// Terminator crosses this column — find the crossing pixel by binary search
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val crossY = findCrossingY(proj, x, 0, h - 1, sinSunLat, cosSunLat, cosLonDiff)
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if (dotTop < 0) {
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// Night at top, day at bottom
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rect.set(x.toFloat(), 0f, (x + stepPx).toFloat(), crossY.toFloat())
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canvas.drawRect(rect, nightPaint)
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} else {
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// Day at top, night at bottom
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rect.set(x.toFloat(), crossY.toFloat(), (x + stepPx).toFloat(), h.toFloat())
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canvas.drawRect(rect, nightPaint)
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}
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}
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}
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x += stepPx
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}
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}
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/**
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* Binary-search for the pixel row where the day/night boundary crosses column [x].
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* [yTop] is in day, [yBot] is in night (or vice versa).
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*/
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private fun findCrossingY(
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proj: org.osmdroid.views.Projection,
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x: Int,
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yTop: Int,
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yBot: Int,
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sinSunLat: Double,
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cosSunLat: Double,
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cosLonDiff: Double
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): Int {
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var lo = yTop
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var hi = yBot
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while (hi - lo > 1) {
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val mid = (lo + hi) / 2
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val geo = proj.fromPixels(x, mid) ?: return mid
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val latRad = Math.toRadians(geo.latitude)
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val dot = sin(latRad) * sinSunLat + cos(latRad) * cosSunLat * cosLonDiff
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if (dot < 0) hi = mid else lo = mid
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}
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return (lo + hi) / 2
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}
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}
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