Files
uv-k5-v3-emulator/tools/uvk5_stream.py
T
mckero 2667e046e8 Emulator: multiboot slots from the page, flash controller, portable tests
flash controller: store ACR/OPTKEYR instead of swallowing them, which is what stopped the factory bootloader from starting

slots over the firmware's own serial protocol (0x0720 family); uvk5_socket/uvk5_testenv so a fresh checkout skips instead of failing; web UI slot table and Multiboot button; quick start, CONTRIBUTING, and stop tracking firmware images and radio dumps
2026-10-01 14:54:34 +08:00

119 lines
4.7 KiB
Python

#!/usr/bin/env python3
"""Background frame pump for the web UI.
One thread reads the LCD at a fixed rate into a shared buffer, and every HTTP
client serves from that buffer. Previously each /stream iteration did its own QMP
reads, so load scaled with the number of clients and a slow reader could stall the
grab loop.
Encoding happens only when the framebuffer bytes actually change -- the LCD is
static most of the time, so idle CPU stays near zero. `generation` lets a client
tell "no new frame" from "same frame again" without comparing bytes itself.
`rebind` exists for power cycling: the emulator can come and go under the server,
and rebinding to None blanks the screen rather than leaving a stale frame that
looks live.
"""
import threading
import time
from uvk5_lcd import FrameGrabber, default_spool_dir, encode_png, unpack
class FramePump:
def __init__(self, client, frame_addr: int, status_addr: int,
fps: int = 15, scale: int = 4, spool_dir: str = None):
self._frame_addr = frame_addr
self._status_addr = status_addr
# Resolved by FrameGrabber: /dev/shm on Linux, the temp directory on
# Windows, where /dev/shm does not exist.
self._spool_dir = spool_dir or default_spool_dir()
self._interval = 1.0 / fps
self._scale = scale
self._lock = threading.Lock()
self._grabber = (FrameGrabber(client, frame_addr, status_addr, spool_dir)
if client is not None else None)
self._png = None
self._raw = None
self._generation = 0
self._stop = threading.Event()
self._thread = None
def start(self):
if self._thread is not None:
return
self._thread = threading.Thread(target=self._run, daemon=True)
self._thread.start()
def stop(self):
self._stop.set()
thread, self._thread = self._thread, None
if thread is not None:
thread.join(timeout=2)
def rebind(self, client):
"""Point at a new QMP client, or None when the emulator is off."""
with self._lock:
self._grabber = (
FrameGrabber(client, self._frame_addr, self._status_addr,
self._spool_dir)
if client is not None else None)
if client is None:
self._png = None # dark screen, not a stale frame
self._raw = None
self._generation += 1
def _run(self):
while not self._stop.is_set():
started = time.monotonic()
with self._lock:
grabber = self._grabber
if grabber is not None:
try:
status, frame, pixels = self._grab(grabber)
current = (status, frame)
with self._lock:
# Re-check: a rebind may have landed mid-read, and its
# blanking must not be undone by this stale frame.
if self._grabber is grabber and current != self._raw:
self._raw = current
self._png = encode_png(pixels, self._scale)
self._generation += 1
except Exception:
# A dead emulator must not kill the pump: power may come
# back, and latest() keeps serving the last good frame.
pass
# A dead emulator must not kill the pump: power may come
# back, and latest() keeps serving the last good frame.
pass
slack = self._interval - (time.monotonic() - started)
if slack > 0:
self._stop.wait(slack)
def _grab(self, grabber):
"""One frame: (status, frame, pixels), from the panel if it is there.
Every firmware pushes its pixels through the display controller, so the
controller's memory is the screen no matter where that build keeps its own
buffers -- and builds sharing an ancestor still differ in their display
logic, which is why guessing guest addresses does not generalise.
Guest RAM remains the fallback for an emulator built without the panel
model, and is what the tests stub.
"""
try:
pixels = grabber.panel_pixels()
gram = grabber.panel_gram()
return gram[:STATUS_BYTES], gram[STATUS_BYTES:], pixels
except Exception:
status, frame = grabber.raw()
return status, frame, unpack(status, frame)
def latest(self):
with self._lock:
return self._png
def generation(self) -> int:
with self._lock:
return self._generation