One thread grabs the LCD at a fixed rate into a shared buffer; HTTP clients serve
from that buffer. Before, every /stream iteration issued its own QMP reads, so
load scaled with client count and reconnects, and a slow reader could stall the
grab loop.
Encodes only when the framebuffer bytes change, and exposes generation so a client
can tell a new frame from the same one without comparing bytes.
rebind() is here for the power work in a later task: the emulator comes and goes
under the server, and rebind(None) blanks the screen instead of leaving a stale
frame that looks live. The run loop re-checks the grabber identity under the lock
after a read, so a rebind landing mid-read cannot be undone by the frame it was
already fetching.
A client that raises is swallowed on purpose -- a dead emulator must not kill the
pump, since power may come back.
Verified against a real emulator: 5000 latest() calls in 1 ms with no QMP traffic,
generation flat at 1 over a second of static screen, guest still running, and
rebind(None) going dark. 9 unit tests.