mirror of
https://github.com/rt-bishop/Look4Sat.git
synced 2026-10-02 03:15:37 +00:00
Added several tweaks to sunrise/sunset time calculations
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commit
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+80
-36
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@@ -78,6 +78,8 @@ fun MainScreen() {
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val currentKey = backStack.lastOrNull()
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val navigateBack: () -> Unit = { backStack.removeAt(backStack.size - 1) }
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val fadeTransition = fadeIn(animationSpec = tween(350)) togetherWith fadeOut(animationSpec = tween(350))
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// val slideInTransition = slideInHorizontally(initialOffsetX = { it }) togetherWith scaleOut(targetScale = 0.9f)
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// val slideOutTransition = scaleIn(initialScale = 0.9f) togetherWith slideOutHorizontally(targetOffsetX = { it })
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val navItems = listOf(Screen.Satellites, Screen.Passes, Screen.Radar(), Screen.Map, Screen.Settings)
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val context = LocalContext.current
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@@ -125,7 +127,9 @@ fun MainScreen() {
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popTransitionSpec = { fadeTransition },
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predictivePopTransitionSpec = { fadeTransition },
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entryDecorators = listOf(
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// Required for saving Compose state per entry
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rememberSaveableStateHolderNavEntryDecorator(),
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// Required for ViewModel scoping per entry
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rememberViewModelStoreNavEntryDecorator()
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),
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entryProvider = entryProvider {
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+73
-33
@@ -23,6 +23,7 @@ import kotlin.math.PI
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import kotlin.math.abs
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import kotlin.math.acos
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import kotlin.math.asin
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import kotlin.math.atan
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import kotlin.math.atan2
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import kotlin.math.cos
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import kotlin.math.floor
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@@ -375,47 +376,75 @@ object CelestialComputer {
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/**
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* Find the next sunrise and sunset times from [startMillis] for [observer].
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* Uses the adaptive iteration from PREDICT v2.2.5's PredictSun().
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* Uses elevation threshold of -0.8333° to match the standard civil definition:
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* upper limb on geometric horizon with standard atmospheric refraction (~0.57°)
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* and solar semidiameter (~0.27°) corrections applied, matching USNO/timeanddate.com.
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*/
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fun findSunRiseSet(observer: GeoPos, startMillis: Long): RiseSetTimes {
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// Standard civil threshold: center elevation when upper limb meets geometric horizon
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// -0.8333° = standard refraction (~0.5667°) + solar semidiameter (~0.2667°)
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val threshold = 0.8333
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var daynum = millisToDaynum(startMillis)
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var sunPos = getSunPosition(observer, daynumToMillis(daynum))
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// Find sunrise: iterate until sun elevation crosses zero
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var sunrise = 0.0
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// If sun is already up, move forward until it sets first
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if (sunPos.elevation > 0) {
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while (sunPos.elevation > 0) {
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daynum += 0.004 * (sin(DEG2RAD * (sunPos.elevation + 0.5)))
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// Phase 1: if sun is above threshold, fast-forward to well past sunset into night
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if (sunPos.elevation > -threshold) {
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var guard = 0
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while (sunPos.elevation > -threshold && guard++ < 500) {
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daynum += 0.008 // fixed ~11.5 min steps past the setting sun
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sunPos = getSunPosition(observer, daynumToMillis(daynum))
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}
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daynum += 0.4 // advance past night
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}
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// Now find next sunrise
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while (sunrise == 0.0) {
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if (abs(sunPos.elevation) < 0.03) {
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sunrise = daynum
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} else {
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daynum -= (0.004 * sunPos.elevation)
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// Now advance until sun is clearly below minimum (deep night)
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guard = 0
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while (sunPos.elevation > -12.0 && guard++ < 500) {
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daynum += 0.02
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sunPos = getSunPosition(observer, daynumToMillis(daynum))
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}
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}
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// Find sunset from sunrise
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// Phase 2: advance until sun starts rising toward threshold (elevation increasing)
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var guard = 0
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while (sunPos.elevation < -threshold && guard++ < 500) {
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daynum += 0.008
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sunPos = getSunPosition(observer, daynumToMillis(daynum))
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}
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// Phase 3: converge symmetrically on elevation = -threshold (sunrise)
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var sunrise = 0.0
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guard = 0
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while (sunrise == 0.0 && guard++ < 200) {
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val delta = sunPos.elevation + threshold
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if (abs(delta) < 0.01) {
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sunrise = daynum
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} else {
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daynum -= 0.004 * delta
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sunPos = getSunPosition(observer, daynumToMillis(daynum))
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}
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}
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if (sunrise == 0.0) sunrise = daynum
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// Phase 4: fast-forward through the day until sun drops back below threshold
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daynum = sunrise
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sunPos = getSunPosition(observer, daynumToMillis(daynum))
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// Move forward through the day
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while (sunPos.elevation > -3) {
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daynum += 0.04 * (cos(DEG2RAD * (sunPos.elevation + 0.5)))
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guard = 0
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while (sunPos.elevation > -threshold && guard++ < 500) {
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daynum += 0.008
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sunPos = getSunPosition(observer, daynumToMillis(daynum))
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}
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// Refine sunset
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// Phase 5: converge symmetrically on elevation = -threshold (sunset)
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var sunset = 0.0
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while (sunset == 0.0) {
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daynum += 0.004 * (sin(DEG2RAD * (sunPos.elevation + 0.5)))
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guard = 0
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while (sunset == 0.0 && guard++ < 200) {
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val delta = sunPos.elevation + threshold
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if (abs(delta) < 0.01) {
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sunset = daynum
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} else {
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daynum += 0.004 * delta
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sunPos = getSunPosition(observer, daynumToMillis(daynum))
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if (sunPos.elevation <= 0) sunset = daynum
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}
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}
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if (sunset == 0.0) sunset = daynum
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return RiseSetTimes(daynumToMillis(sunrise), daynumToMillis(sunset))
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}
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@@ -429,37 +458,47 @@ object CelestialComputer {
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var moonPos = getMoonPosition(observer, daynumToMillis(daynum))
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// If moon is already up, move forward until it sets
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var guard = 0
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if (moonPos.elevation > 0) {
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while (moonPos.elevation > 0) {
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daynum += 0.004 * (sin(DEG2RAD * (moonPos.elevation + 0.5)))
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while (moonPos.elevation > 0 && guard++ < 1000) {
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daynum += 0.004 * sin(DEG2RAD * (moonPos.elevation + 0.5))
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moonPos = getMoonPosition(observer, daynumToMillis(daynum))
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}
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daynum += 0.4
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moonPos = getMoonPosition(observer, daynumToMillis(daynum))
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}
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// Find moonrise
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var moonrise = 0.0
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while (moonrise == 0.0) {
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guard = 0
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while (moonrise == 0.0 && guard++ < 1000) {
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if (abs(moonPos.elevation) < 0.03) {
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moonrise = daynum
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} else {
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daynum -= (0.004 * moonPos.elevation)
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daynum -= 0.004 * moonPos.elevation
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moonPos = getMoonPosition(observer, daynumToMillis(daynum))
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}
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}
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if (moonrise == 0.0) moonrise = daynum
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// Find moonset from moonrise
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daynum = moonrise
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moonPos = getMoonPosition(observer, daynumToMillis(daynum))
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while (moonPos.elevation > -3) {
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daynum += 0.04 * (cos(DEG2RAD * (moonPos.elevation + 0.5)))
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guard = 0
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while (moonPos.elevation > -1 && guard++ < 1000) {
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daynum += 0.04 * cos(DEG2RAD * (moonPos.elevation + 0.5))
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moonPos = getMoonPosition(observer, daynumToMillis(daynum))
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}
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var moonset = 0.0
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while (moonset == 0.0) {
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daynum += 0.004 * (sin(DEG2RAD * (moonPos.elevation + 0.5)))
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guard = 0
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while (moonset == 0.0 && guard++ < 1000) {
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if (abs(moonPos.elevation) < 0.03) {
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moonset = daynum
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} else {
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daynum += 0.004 * moonPos.elevation
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moonPos = getMoonPosition(observer, daynumToMillis(daynum))
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if (moonPos.elevation <= 0) moonset = daynum
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}
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}
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if (moonset == 0.0) moonset = daynum
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return RiseSetTimes(daynumToMillis(moonrise), daynumToMillis(moonset))
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}
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@@ -607,7 +646,8 @@ object CelestialComputer {
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val topZ = cosLat * cosTheta * rx + cosLat * sinTheta * ry + sinLat * rz
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// Match north-based convention (0=N, 90=E) used by OrbitalObject.calculateObs
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var azim = atan2(-topE, topS)
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// Must use atan(-topE / topS) not atan2(-topE, topS) — they differ in quadrant handling
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var azim = atan(-topE / topS)
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if (topS > 0.0) azim += PI
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if (azim < 0.0) azim += TWO_PI
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val el = asin(topZ / rMag)
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@@ -25,7 +25,7 @@ compose-navigation3 = "1.1.1"
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google-ksp = "2.3.6"
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kotlin = "2.3.20"
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kotlin = "2.3.21"
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kotlin-coroutines = "1.10.2"
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kotlin-serialization = "1.11.0"
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+2
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@@ -1,7 +1,7 @@
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#Sun Mar 22 10:09:53 GMT 2026
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#Tue Apr 28 15:46:23 BST 2026
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-9.4.1-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-9.5.0-bin.zip
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networkTimeout=10000
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validateDistributionUrl=true
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zipStoreBase=GRADLE_USER_HOME
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