package J2; import android.content.Context; import android.graphics.Bitmap; import android.opengl.GLES20; import android.opengl.GLSurfaceView; import android.opengl.GLUtils; import android.os.SystemClock; import android.util.Log; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; /* loaded from: classes.dex */ public final class b implements GLSurfaceView.Renderer { /* renamed from: b, reason: collision with root package name */ public FloatBuffer f729b; public int c; /* renamed from: d, reason: collision with root package name */ public final Bitmap f730d; public final Context f; /* renamed from: g, reason: collision with root package name */ public double f732g; /* renamed from: h, reason: collision with root package name */ public final Bitmap f733h; /* renamed from: i, reason: collision with root package name */ public final a f734i; /* renamed from: j, reason: collision with root package name */ public long f735j; /* renamed from: k, reason: collision with root package name */ public double f736k; /* renamed from: l, reason: collision with root package name */ public int f737l; /* renamed from: a, reason: collision with root package name */ public final int[] f728a = new int[1]; /* renamed from: e, reason: collision with root package name */ public final float[] f731e = {-1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f}; public b(Context context, int i4) { Bitmap.Config config = Bitmap.Config.ARGB_8888; Bitmap createBitmap = Bitmap.createBitmap(2048, i4, config); this.f730d = createBitmap; createBitmap.eraseColor(16); this.f732g = 0.09375d; this.f734i = new a(); this.f735j = 0L; this.f736k = 0.0d; this.f737l = -1; this.f = context; this.f733h = Bitmap.createBitmap(1, i4, config); } public static void a() { int glGetError = GLES20.glGetError(); if (glGetError != 0) { StackTraceElement stackTraceElement = Thread.currentThread().getStackTrace()[3]; Log.e(stackTraceElement.getFileName() + ":" + stackTraceElement.getLineNumber(), ", GLES20 error: " + glGetError); } } public final double b() { long uptimeMillis = SystemClock.uptimeMillis(); double width = (((uptimeMillis - this.f735j) * this.f732g) + this.f736k) % this.f730d.getWidth(); this.f735j = uptimeMillis; this.f736k = width; return width; } public final void c(GL10 gl10) { GLES20.glUseProgram(this.c); a(); GLES20.glActiveTexture(33984); a(); GLES20.glBindTexture(3553, this.f728a[0]); a(); GLES20.glUniform1i(GLES20.glGetUniformLocation(this.c, "uTexture"), 0); a(); int glGetAttribLocation = GLES20.glGetAttribLocation(this.c, "aPosition"); a(); int glGetAttribLocation2 = GLES20.glGetAttribLocation(this.c, "aTexPos"); a(); this.f729b.position(0); a(); GLES20.glVertexAttribPointer(glGetAttribLocation, 2, 5126, false, 16, (Buffer) this.f729b); a(); GLES20.glEnableVertexAttribArray(glGetAttribLocation); a(); this.f729b.position(2); a(); GLES20.glVertexAttribPointer(glGetAttribLocation2, 2, 5126, false, 16, (Buffer) this.f729b); a(); GLES20.glEnableVertexAttribArray(glGetAttribLocation2); a(); GLES20.glDrawArrays(5, 0, 4); a(); } public final void d(GL10 gl10, int i4, int i5) { GLES20.glViewport(0, 0, i4, i5); a(); } @Override // android.opengl.GLSurfaceView.Renderer public final void onDrawFrame(GL10 gl10) { float b4 = (float) (b() / this.f730d.getWidth()); float f = 0.5f + b4; float[] fArr = this.f731e; fArr[6] = f; fArr[2] = f; float f4 = b4 + 1.0f; fArr[14] = f4; fArr[10] = f4; this.f729b.position(0); this.f729b.put(this.f731e); c(gl10); } @Override // android.opengl.GLSurfaceView.Renderer public final void onSurfaceChanged(GL10 gl10, int i4, int i5) { d(gl10, i4, i5); float width = 1.0f - (((this.f730d.getWidth() * 0.7f) / (i4 / this.f.getResources().getDisplayMetrics().density)) * 2.0f); float[] fArr = this.f731e; fArr[4] = width; fArr[0] = width; this.f729b.position(0); this.f729b.put(this.f731e); } @Override // android.opengl.GLSurfaceView.Renderer public final void onSurfaceCreated(GL10 gl10, EGLConfig eGLConfig) { int glCreateShader = GLES20.glCreateShader(35633); a(); GLES20.glShaderSource(glCreateShader, "attribute vec2 aPosition;\nattribute vec2 aTexPos;\nvarying vec2 vTexPos;\nvoid main() {\n vTexPos = aTexPos;\n gl_Position = vec4(aPosition.xy, 0.0, 1.0);\n}"); a(); GLES20.glCompileShader(glCreateShader); a(); int glCreateShader2 = GLES20.glCreateShader(35632); a(); GLES20.glShaderSource(glCreateShader2, "precision mediump float;\nuniform sampler2D uTexture;\nvarying vec2 vTexPos;\nvoid main(void)\n{\n gl_FragColor = texture2D(uTexture, vTexPos);\n}"); a(); GLES20.glCompileShader(glCreateShader2); a(); this.c = GLES20.glCreateProgram(); a(); GLES20.glAttachShader(this.c, glCreateShader); a(); GLES20.glAttachShader(this.c, glCreateShader2); a(); GLES20.glLinkProgram(this.c); a(); int[] iArr = this.f728a; GLES20.glGenTextures(1, iArr, 0); a(); GLES20.glBindTexture(3553, iArr[0]); a(); GLES20.glTexParameteri(3553, 10240, 9729); GLES20.glTexParameteri(3553, 10242, 10497); GLES20.glTexParameteri(3553, 10241, 9729); GLES20.glTexParameteri(3553, 10243, 10497); a(); GLUtils.texImage2D(3553, 0, this.f730d, 0); a(); float[] fArr = this.f731e; ByteBuffer allocateDirect = ByteBuffer.allocateDirect(fArr.length * 4); allocateDirect.order(ByteOrder.nativeOrder()); FloatBuffer asFloatBuffer = allocateDirect.asFloatBuffer(); this.f729b = asFloatBuffer; asFloatBuffer.put(fArr); } }