Commit Graph
2 Commits
Author SHA1 Message Date
mckero 47f3e424ff feat(radar,cw): transponder CW panel switches to the Morse Expert engine
Background: the transponder panel CW decoder (added by the upstream
fork author) used a lightweight Kotlin Bayesian engine (core/domain/cw,
kept untouched as a fallback). This change makes the panel use the
Morse Expert engine ported in 4.5.0, so both CW entry points share the
same decoder with a live waterfall.

Changes:
- New mini layout cw_panel_main.xml (waterfall 80dp + decoded text,
  status line hidden but ID kept for controller lookup)
- MainActivity.onCreate overload with applyImmersive flag; panel binds
  with false so the host window system bars are not touched
- CwDecoderPanel now embeds the mini layout via AndroidView and drives
  the MainActivity controller: start/stop/reset map to the engine,
  lifecycle follows panel expand (start) / collapse (release mic)
- radar module now depends on feature:cw (+ constraintlayout 2.2.1,
  same as cw) for layout + controller reuse
- What's new rewritten in EN/TR/ZH for this release only

Verified: :feature:radar:compileDebugKotlin and :app:compileDebugKotlin
BUILD SUCCESSFUL locally; check_strings.py OK (7 files, no bare
apostrophes).
2026-08-04 07:56:11 +00:00
mckero 5dc7ce6a22 feat(cw): port Morse Expert 1.15 CW decoder engine (feature:cw compiles)
Full port of the CW/Morse decoder from Morse Expert 1.15
(com.ve3nea.morse_expert), preserving obfuscated class names and logic.
Ads (gms.ads), billing (BillingClient), and library code were removed per
user; SettingsActivity deferred to Compose integration.

Ported modules:
- pas.*: decoder engine interface + JNI (libnativedecoderjni.so, armeabi-v7a)
- k3.*: FFT library (pseudo-enum q rewritten from smali; sun.misc stubs
  for Unsafe/Cleaner since Android lacks them; FFT path uses float[] branch)
- i3.*, g3.*, j3.*, s.*, d1.AbstractC1518b: DSP/sin-cos tables (long[] tables
  f/f11589g restored from smali)
- H2.a/b: audio capture + decode control core (jadx catch-block illusions
  cleaned per smali; recording try/catch restored around write block)
- J2.a/b: waterfall OpenGL renderer + palette (r10 = anchor color per smali)
- E2.g: waterfall touch frequency picker (height = ScaleView per smali)
- B0.b/B.RunnableC0001b: status-bar + decoded-text UI runnables (real
  constructors recovered from smali)
- MainActivity → controller class (Activity injected; immersive status bar
  inlined); C1646n trimmed to view holder; D.n keeps waterfall texture case
- F2.a: text selection menu (Save/Share)

Verified: :feature:cw:compileDebugJavaWithJavac BUILD SUCCESSFUL.
2026-08-04 03:57:25 +00:00