Files
Look4Sat-BA7OPF/feature
atsunatsu da1facac64 fix(map): world-repeat copies no longer repaint in place — alpha stacking made worked cells brighter and opaque
Pixel analysis of the user's screenshot: worked-cell green measured RGB(57,160,74)
against background RGB(16,16,15), which matches alpha≈178 — i.e. the alpha=90
fill painted ~3 times in place. Root cause: at low zoom colRepeats>0 and every
turn loop shifted the cell by dLon=turn*360°, but projectionToX() normalizes
longitude back into [-180,180), so all turns collapsed onto the SAME screen x
and each cell/line/label was painted 2*colRepeats+1 times at one spot.

Fix: keep the turn offset as a pixel shift (turn * worldWidthPx) on the x
coordinate in ALL turn loops (worked fills at both zooms, vertical lines,
horizontal lines, labels). World-repeat copies now land on their true screen
positions instead of stacking on top of each other.
2026-09-08 05:46:08 +08:00
..
2026-08-28 00:42:00 +08:00