feat(settings): LoTW dialog — hint rewritten without Wavelog, confirm button is now Sync, remove separate sync button

This commit is contained in:
atsunatsu committed 2026-09-07 23:29:19 +08:00
1 parent 2eb6d6cd5b
commit de6ade025c
4 files changed
+41 -26

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@@ -210,12 +210,20 @@ fun RowScope.NextPassRow(pass: OrbitalPass, modifier: Modifier = Modifier, isUtc
}
@Composable
fun CardButton(onClick: () -> Unit, text: String, modifier: Modifier = Modifier) {
fun CardButton(
onClick: () -> Unit,
text: String,
modifier: Modifier = Modifier,
isEnabled: Boolean = true
) {
ElevatedButton(
onClick = onClick,
enabled = isEnabled,
colors = ButtonDefaults.buttonColors(
containerColor = MaterialTheme.colorScheme.surfaceVariant,
contentColor = MaterialTheme.colorScheme.onSurfaceVariant
contentColor = MaterialTheme.colorScheme.onSurfaceVariant,
disabledContainerColor = MaterialTheme.colorScheme.surfaceVariant,
disabledContentColor = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.4f)
),
shape = MaterialTheme.shapes.small,
modifier = modifier,
@@ -316,9 +324,21 @@ fun InfoDialog(
@Composable
fun SharedDialog(
title: String, onCancel: () -> Unit, onAccept: () -> Unit, content: @Composable () -> Unit
title: String,
onCancel: () -> Unit,
onAccept: () -> Unit,
acceptText: String? = null,
acceptEnabled: Boolean = true,
content: @Composable () -> Unit
) {
SharedDialog(title = title, onDismissRequest = onCancel, onCancel = onCancel, onAccept = onAccept) { _ ->
SharedDialog(
title = title,
onDismissRequest = onCancel,
onCancel = onCancel,
onAccept = onAccept,
acceptText = acceptText,
acceptEnabled = acceptEnabled
) { _ ->
content()
}
}
@@ -329,6 +349,8 @@ fun SharedDialog(
onDismissRequest: () -> Unit,
onCancel: (() -> Unit)? = null,
onAccept: (() -> Unit)? = null,
acceptText: String? = null,
acceptEnabled: Boolean = true,
titleFontSize: Int = 16,
titleTextAlign: TextAlign = if (onCancel != null && onAccept != null) TextAlign.Center else TextAlign.Start,
content: @Composable (padding: Dp) -> Unit
@@ -356,7 +378,11 @@ fun SharedDialog(
.padding(horizontal = if (onCancel != null && onAccept != null) padding else 0.dp)
)
if (onAccept != null) {
CardButton(onClick = onAccept, text = stringResource(R.string.btn_accept))
CardButton(
onClick = onAccept,
text = acceptText ?: stringResource(R.string.btn_accept),
isEnabled = acceptEnabled
)
}
}
content(padding)
@@ -151,8 +151,8 @@
<string name="prefs_lotw_title">LoTW 已确认网格</string>
<string name="prefs_lotw_callsign">LoTW 呼号</string>
<string name="prefs_lotw_password">LoTW 密码</string>
<string name="prefs_lotw_hint">直接从 ARRL LoTW 拉取已确认 QSO 的网格并与 Wavelog 网格合并(当前 %1$d 个)。密码仅保存在手机本地。填好直接点同步,会自动保存并拉取。</string>
<string name="prefs_lotw_sync">立即同步</string>
<string name="prefs_lotw_hint">直接从 ARRL LoTW 拉取该呼号已确认 QSO 的网格并覆盖本地已存集合(当前 %1$d 个)。密码仅保存在手机本地。点"同步"会自动保存凭据并拉取。</string>
<string name="prefs_lotw_sync">同步</string>
<string name="prefs_lotw_syncing">同步中…</string>
<string name="prefs_lotw_configured">已从 LoTW 同步 — 共 %1$d 个网格</string>
<string name="prefs_lotw_not_configured">未配置 — 直接登录 ARRL LoTW 拉取已确认 QSO 的网格,无需自建服务器</string>
@@ -186,8 +186,8 @@
<string name="prefs_lotw_title">LoTW confirmed grids</string>
<string name="prefs_lotw_callsign">LoTW callsign</string>
<string name="prefs_lotw_password">LoTW password</string>
<string name="prefs_lotw_hint">Fetch confirmed-QSO grids directly from ARRL LoTW and merge them with Wavelog grids (currently %1$d). The password is stored on this device only. Just tap Sync — credentials are saved automatically.</string>
<string name="prefs_lotw_sync">Sync now</string>
<string name="prefs_lotw_hint">Fetch confirmed-QSO grids directly from ARRL LoTW for this callsign and replace the stored set (currently %1$d). The password is stored on this device only. Tapping Sync saves the credentials and fetches in one step.</string>
<string name="prefs_lotw_sync">Sync</string>
<string name="prefs_lotw_syncing">Syncing…</string>
<string name="prefs_lotw_configured">Synced from LoTW — %1$d grids total</string>
<string name="prefs_lotw_not_configured">Not configured — pull confirmed grids directly from ARRL LoTW, no self-hosted server needed</string>