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feat(map): own 4-char grid bold outline also at field zoom; bump v4.4.6-ba7opf.10.2
Field zoom (2-char labels) now draws the station's own 2°x1° square outline on top of the field grid, so the operator always sees their exact grid. Polar labels + order-independent LoTW parsing fixes ride along in this release.
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@@ -135,10 +135,13 @@ class MaidenheadGridOverlay : Overlay() {
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val worldTurns = ceil(((rightLon - leftLon) / 360.0) - 1e-9).toInt().coerceAtLeast(0)
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val colRepeats = if (worldTurns > 0) worldTurns else 0
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// The station's own grid: bold outline only at sub-square zoom — at
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// field zoom (2-char labels) the current grid is NOT marked (user req).
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val ownCell = ownGrid?.takeIf { zoom >= GRID_ZOOM_SUB }
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// The tapped worked grid gets a distinct outline (same zoom gate).
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// The station's own grid: always keep a bold outline of the 4-char
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// square. At sub-square zoom it matches the visible cell grid; at field
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// zoom (2-char labels) the own 2°x1° square is drawn on top of the
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// field grid so the operator still sees exactly where they are (user
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// req: "field zoom must also draw the own 4-char grid, bolded").
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val ownCell = ownGrid
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// The tapped worked grid gets a distinct outline (sub-square zoom only).
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val selectedCell = selectedGrid?.takeIf { zoom >= GRID_ZOOM_SUB }
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// Worked-grid highlight fills.
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@@ -292,22 +295,50 @@ class MaidenheadGridOverlay : Overlay() {
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// The station's own grid square: redraw its four borders thicker on top.
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// The tapped worked grid gets the same treatment in a different color.
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if (ownCell != null || selectedCell != null) {
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for (row in firstRow..lastRow) {
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val lat = row * cellLat
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if (lat < -90.0 || lat >= 90.0) continue
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for (col in firstCol..lastCol) {
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val lon = col * cellLon
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val label = cellLabel(lat, lon, zoom)
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if (label != ownCell && label != selectedCell) continue
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val yTop = projectionToY(projection, lat + cellLat) ?: continue
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val yBottom = projectionToY(projection, lat) ?: continue
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val xLeft = projectionToX(projection, lon, centerLon, worldWidthPx) ?: continue
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val xRight = projectionToX(projection, lon + cellLon, centerLon, worldWidthPx) ?: continue
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val paint = if (label == selectedCell) selectedLinePaint else ownLinePaint
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canvas.drawLine(xLeft, yTop, xRight, yTop, paint)
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canvas.drawLine(xLeft, yBottom, xRight, yBottom, paint)
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canvas.drawLine(xLeft, yTop, xLeft, yBottom, paint)
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canvas.drawLine(xRight, yTop, xRight, yBottom, paint)
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if (zoom >= GRID_ZOOM_SUB) {
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for (row in firstRow..lastRow) {
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val lat = row * cellLat
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if (lat < -90.0 || lat >= 90.0) continue
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for (col in firstCol..lastCol) {
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val lon = col * cellLon
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val label = cellLabel(lat, lon, zoom)
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if (label != ownCell && label != selectedCell) continue
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val yTop = projectionToY(projection, lat + cellLat) ?: continue
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val yBottom = projectionToY(projection, lat) ?: continue
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val xLeft = projectionToX(projection, lon, centerLon, worldWidthPx) ?: continue
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val xRight = projectionToX(projection, lon + cellLon, centerLon, worldWidthPx) ?: continue
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val paint = if (label == selectedCell) selectedLinePaint else ownLinePaint
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canvas.drawLine(xLeft, yTop, xRight, yTop, paint)
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canvas.drawLine(xLeft, yBottom, xRight, yBottom, paint)
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canvas.drawLine(xLeft, yTop, xLeft, yBottom, paint)
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canvas.drawLine(xRight, yTop, xRight, yBottom, paint)
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}
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}
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} else {
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// Field zoom: the visible grid shows 2-char fields only, but the
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// station's own 2°x1° square still gets its bold outline drawn
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// on top of the field grid (user req). selectedCell is null here.
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val grid = ownCell
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if (grid != null) {
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val cell = gridCellBounds(grid)
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if (cell != null) {
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for (turn in -colRepeats..colRepeats) {
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val dLon = turn * 360.0
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if (cell.lonRight + dLon <= leftLon || cell.lonLeft + dLon >= rightLon) continue
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val yTop = projectionToY(projection, cell.latTop) ?: continue
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val yBottom = projectionToY(projection, cell.latBottom) ?: continue
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val xLeftBase = projectionToX(projection, cell.lonLeft, centerLon, worldWidthPx) ?: continue
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val xRightBase = projectionToX(projection, cell.lonRight, centerLon, worldWidthPx) ?: continue
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val xLeft = xLeftBase + turn * worldWidthPx.toFloat()
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val xRight = xRightBase + turn * worldWidthPx.toFloat()
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if (xRight < 0f || xLeft > canvas.width) continue
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if (yBottom < 0f || yTop > canvas.height) continue
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canvas.drawLine(xLeft, yTop, xRight, yTop, ownLinePaint)
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canvas.drawLine(xLeft, yBottom, xRight, yBottom, ownLinePaint)
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canvas.drawLine(xLeft, yTop, xLeft, yBottom, ownLinePaint)
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canvas.drawLine(xRight, yTop, xRight, yBottom, ownLinePaint)
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}
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}
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}
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}
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}
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