feat(cw): port Morse Expert 1.15 CW decoder engine (feature:cw compiles)

Full port of the CW/Morse decoder from Morse Expert 1.15
(com.ve3nea.morse_expert), preserving obfuscated class names and logic.
Ads (gms.ads), billing (BillingClient), and library code were removed per
user; SettingsActivity deferred to Compose integration.

Ported modules:
- pas.*: decoder engine interface + JNI (libnativedecoderjni.so, armeabi-v7a)
- k3.*: FFT library (pseudo-enum q rewritten from smali; sun.misc stubs
  for Unsafe/Cleaner since Android lacks them; FFT path uses float[] branch)
- i3.*, g3.*, j3.*, s.*, d1.AbstractC1518b: DSP/sin-cos tables (long[] tables
  f/f11589g restored from smali)
- H2.a/b: audio capture + decode control core (jadx catch-block illusions
  cleaned per smali; recording try/catch restored around write block)
- J2.a/b: waterfall OpenGL renderer + palette (r10 = anchor color per smali)
- E2.g: waterfall touch frequency picker (height = ScaleView per smali)
- B0.b/B.RunnableC0001b: status-bar + decoded-text UI runnables (real
  constructors recovered from smali)
- MainActivity → controller class (Activity injected; immersive status bar
  inlined); C1646n trimmed to view holder; D.n keeps waterfall texture case
- F2.a: text selection menu (Save/Share)

Verified: :feature:cw:compileDebugJavaWithJavac BUILD SUCCESSFUL.
This commit is contained in:
mckero committed 2026-08-04 03:57:25 +00:00
1 parent ff408747cd
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package D;
import android.graphics.Bitmap;
import android.opengl.GLES20;
import android.opengl.GLUtils;
import com.ve3nea.morse_expert.WaterfallSurfaceView;
/**
* 照搬自 Morse Expert 1.15, 类名保持混淆原名。
* R8 合并 Runnable 手术: 只保留 case 1(瀑布图频谱->OpenGL 纹理, H2.b 调用),
* 其余 case(库/广告)已裁剪。
*/
public final /* synthetic */ class n implements Runnable {
public final /* synthetic */ int f;
/* renamed from: g, reason: collision with root package name */
public final /* synthetic */ Object f224g;
/* renamed from: h, reason: collision with root package name */
public final /* synthetic */ Object f225h;
public /* synthetic */ n(Object obj, int i4, Object obj2) {
this.f = i4;
this.f224g = obj;
this.f225h = obj2;
}
@Override // java.lang.Runnable
public final void run() {
int i4 = this.f;
Object obj = this.f225h;
Object obj2 = this.f224g;
if (i4 == 1) {
float[] fArr = (float[]) obj;
J2.b bVar = ((WaterfallSurfaceView) obj2).f;
Bitmap bitmap = bVar.f733h;
int width = bVar.f730d.getWidth();
double d4 = width;
double b4 = (bVar.b() + 4.0d) % d4;
double d5 = bVar.f737l - b4;
if (d5 > d4 / 2.0d) {
d5 -= d4;
} else if (d5 < (-width) / 2.0d) {
d5 += d4;
}
if (Math.abs(d5) > 8.0d) {
bVar.f737l = (int) Math.floor(b4);
} else {
bVar.f732g = (d5 * 1.0E-5d) + bVar.f732g;
}
int height = bitmap.getHeight() - 1;
for (int i5 = 0; i5 <= height; i5++) {
J2.a aVar = bVar.f734i;
int round = Math.round((fArr[i5] * 4.0f) + 30.0f);
aVar.getClass();
bitmap.setPixel(0, height - i5, aVar.f727a[Math.max(0, Math.min(255, round))]);
}
int i6 = bVar.f737l;
GLES20.glBindTexture(3553, bVar.f728a[0]);
J2.b.a();
GLUtils.texSubImage2D(3553, 0, i6, 0, bitmap);
J2.b.a();
int i7 = bVar.f737l + 1;
bVar.f737l = i7;
bVar.f737l = i7 % width;
return;
}
}
}