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chore(upstream): v4.4.7 low-risk backports — night overlay alloc-free, radar inset padding, sunrise/sunset tests
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@@ -21,6 +21,7 @@ import android.graphics.Canvas
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import android.graphics.Color
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import android.graphics.Paint
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import android.graphics.RectF
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import org.osmdroid.util.GeoPoint
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import org.osmdroid.views.MapView
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import org.osmdroid.views.overlay.Overlay
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import kotlin.math.cos
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@@ -39,9 +40,11 @@ import kotlin.math.sin
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* exceeds 90°, i.e. the dot product of the two unit vectors is negative:
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* dot = sin(lat)*sin(sunLat) + cos(lat)*cos(sunLat)*cos(lon - sunLon) < 0
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*
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* Performance: we sample one column per [stepPx] pixels (default 4) and draw
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* Performance: we sample one column per stepPx pixels (default 4) and draw
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* filled vertical rectangles. On a 1080-wide screen this means ~270 trig
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* evaluations per row, which is imperceptible.
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* evaluations per row, which is imperceptible. draw() is called on every
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* frame, so it must stay allocation-free — all fromPixels() calls reuse a
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* single GeoPoint instance.
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*/
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class MapNightOverlay : Overlay() {
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@@ -58,6 +61,9 @@ class MapNightOverlay : Overlay() {
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private val rect = RectF()
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/** Reused across every fromPixels() call — draw() runs on every frame, so it must not allocate */
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private val reusableGeoPoint = GeoPoint(0.0, 0.0)
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override fun draw(canvas: Canvas, mapView: MapView, shadow: Boolean) {
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if (shadow) return
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@@ -71,6 +77,15 @@ class MapNightOverlay : Overlay() {
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val h = mapView.height
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val stepPx = 4 // sample every N pixels — balance quality vs CPU
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// The map is never rotated, so latitude depends only on y and longitude only on x.
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// Resolve the top/bottom latitudes once instead of once per column.
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val latTopRad = Math.toRadians((proj.fromPixels(0, 0, reusableGeoPoint) ?: return).latitude)
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val latBotRad = Math.toRadians((proj.fromPixels(0, h - 1, reusableGeoPoint) ?: return).latitude)
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val sinLatTop = sin(latTopRad)
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val cosLatTop = cos(latTopRad)
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val sinLatBot = sin(latBotRad)
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val cosLatBot = cos(latBotRad)
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// We scan column by column. For each column we determine the longitude,
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// then find the latitude range that is in night and shade it.
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// Since longitude is constant along a vertical strip and the day/night
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@@ -79,22 +94,14 @@ class MapNightOverlay : Overlay() {
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var x = 0
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while (x < w) {
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// Get the geographic coordinate at the top and bottom of this column.
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val geoTop = proj.fromPixels(x, 0) ?: run { x += stepPx; continue }
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val geoBot = proj.fromPixels(x, h - 1) ?: run { x += stepPx; continue }
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val geoTop = proj.fromPixels(x, 0, reusableGeoPoint) ?: run { x += stepPx; continue }
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val lonRad = Math.toRadians(geoTop.longitude)
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val cosLonDiff = cos(lonRad - sunLonRad)
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// Top pixel geographic lat
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val latTopRad = Math.toRadians(geoTop.latitude)
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// Bottom pixel geographic lat (osmdroid: y=0 is top of screen, higher y = lower lat)
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val latBotRad = Math.toRadians(geoBot.latitude)
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// dot(sunVec, pointVec) < 0 → night
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// dot = sin(lat)*sinSunLat + cos(lat)*cosSunLat*cosLonDiff
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val dotTop = sin(latTopRad) * sinSunLat + cos(latTopRad) * cosSunLat * cosLonDiff
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val dotBot = sin(latBotRad) * sinSunLat + cos(latBotRad) * cosSunLat * cosLonDiff
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val dotTop = sinLatTop * sinSunLat + cosLatTop * cosSunLat * cosLonDiff
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val dotBot = sinLatBot * sinSunLat + cosLatBot * cosSunLat * cosLonDiff
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when {
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dotTop < 0 && dotBot < 0 -> {
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@@ -142,7 +149,7 @@ class MapNightOverlay : Overlay() {
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var hi = yBot
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while (hi - lo > 1) {
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val mid = (lo + hi) / 2
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val geo = proj.fromPixels(x, mid) ?: return mid
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val geo = proj.fromPixels(x, mid, reusableGeoPoint) ?: return mid
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val latRad = Math.toRadians(geo.latitude)
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val dot = sin(latRad) * sinSunLat + cos(latRad) * cosSunLat * cosLonDiff
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if (dot < 0) hi = mid else lo = mid
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