feat: add mutual radar overlay arrows

This commit is contained in:
atsunatsu committed 2026-08-03 17:27:48 +08:00
1 parent 1813e1bfa4
commit 2298d8eea4
1 file changed
+9 -4
@@ -112,9 +112,10 @@ fun RadarViewCompose(
var cachedSweepColor by remember { mutableStateOf(Color.Unspecified) }
var trackPath by remember { mutableStateOf(Path()) }
var trackEffect by remember { mutableStateOf(PathEffect.cornerPathEffect(0f)) }
// Station-B overlay track (dashed)
// Station-B overlay track (dashed, with the same directional arrow stamp as station A)
var cachedTrackBRef by remember { mutableStateOf<List<OrbitalPos>?>(null) }
var trackBPath by remember { mutableStateOf(Path()) }
var trackBEffect by remember { mutableStateOf(PathEffect.cornerPathEffect(0f)) }
// ShaderBrush is cached to avoid allocating a new GPU shader object every frame
var cachedSweepBrush by remember { mutableStateOf<ShaderBrush?>(null) }
@@ -124,7 +125,10 @@ fun RadarViewCompose(
if (radius != cachedRadius || items !== cachedItemsRef || trackB !== cachedTrackBRef) {
trackPath = createTrackPath(items, radius)
trackEffect = createTrackEffect(trackPath)
trackBPath = trackB?.let { createTrackPath(it, radius) } ?: Path()
val newTrackBPath = trackB?.let { createTrackPath(it, radius) } ?: Path()
trackBPath = newTrackBPath
trackBEffect = if (!newTrackBPath.isEmpty) createTrackEffect(newTrackBPath)
else PathEffect.cornerPathEffect(0f)
cachedSweepBrush = makeSweepBrush(center, primaryColor)
cachedRadius = radius
cachedItemsRef = items
@@ -141,13 +145,14 @@ fun RadarViewCompose(
drawElevationLabels(radius, primaryColor, measurer)
translate(center.x, center.y) {
drawTrack(trackPath, trackEffect, aimColor, primaryColor)
// Station-B overlay: full dashed track + live position dot
// (same display mode as the local station: track line + pulsing dot)
// Station-B overlay: full dashed track + directional arrows + live position dot
// (same display mode as the local station: track line/arrow + pulsing dot)
if (trackB != null && trackB.isNotEmpty() && !trackBPath.isEmpty) {
drawPath(
trackBPath, trackBColor,
style = Stroke(STROKE_WIDTH, pathEffect = PathEffect.dashPathEffect(floatArrayOf(18f, 12f)))
)
drawPath(trackBPath, trackBColor, style = Stroke(pathEffect = trackBEffect))
}
trackBPosition?.let { posB ->
if (posB.elevation > 0) {